Table of Contents

Class EditorOverlayOptions

Namespace
Icy.Design.Editor
Assembly
IcyUI.Design.dll
public sealed class EditorOverlayOptions
Inheritance
EditorOverlayOptions
Inherited Members
Extension Methods

Properties

DockWidth

Gets or sets the width of each side dock, in surface units. Defaults to 280.

public float DockWidth { get; set; }

Property Value

float

Scope

Gets or sets the part of the UI to edit (see Scope), or null (the default) for the whole canvas.

public UIElement? Scope { get; set; }

Property Value

UIElement

SourceRoot

Gets or sets the folder holding the source markup files, or null to keep the session's current resolver. See UseSourceRoot(string).

public string? SourceRoot { get; set; }

Property Value

string

ToggleKey

Gets or sets the key that shows and hides the overlay. Defaults to F4; null binds no key, for a game that toggles the overlay from its own input.

public KeyGesture? ToggleKey { get; set; }

Property Value

KeyGesture?