Class ToolboxPanel
Lists elements to insert into the page an EditorSession edits.
public class ToolboxPanel : ContentControl, INotifyPropertyChanging, IBindingTarget, INotifyPropertyChanged, INotifyFocusChanged, IContainerLayout
- Inheritance
-
ToolboxPanel
- Implements
- Inherited Members
- Extension Methods
Remarks
Items starts with the built-in controls (CreateDefaults(IcyConfiguration)) once a session is set. Add your game's own controls to it; a game control's snippet uses whatever prefix the page declares for it.
Clicking an item calls Insert(ToolboxItem): into the selected element when it's a container (a Panel, or a ContentControl with no content yet), otherwise right after it. The new element is then selected. Dragging an item onto the page isn't supported yet.
Constructors
ToolboxPanel()
Initializes a new instance of the ToolboxPanel class.
public ToolboxPanel()
Properties
Items
Gets the elements the toolbox offers, in display order.
public ObservableCollection<ToolboxItem> Items { get; }
Property Value
Session
Gets or sets the session to insert into, or null.
public EditorSession? Session { get; set; }
Property Value
Remarks
Setting a session while Items is empty fills it with the built-in controls.
StatusText
Gets the status line: why the last insertion failed, or empty.
public string StatusText { get; }
Property Value
Methods
Insert(ToolboxItem)
Inserts item's snippet relative to the session's selection, and selects the new element.
public EditResult Insert(ToolboxItem item)
Parameters
itemToolboxItemThe item to insert.
Returns
- EditResult
The edit's result; a failure when nothing is selected or the snippet doesn't fit there.
Exceptions
- ArgumentNullException
itemis null.